Moon Blade. This a sample game for a 2D platformer built with Flare inside Unity. Thanks to the following people for all the great help!

Art: Jocely Sounga (jocelyart#4301)

Music and SFX: Alonso Santamaría (@alonso_s.g)

Level Design: Tyler Henderson-Neal (NivMizzle#3231)

Programmer: twobitmachines#0802

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorTwoBitMachines
GenrePlatformer
Tags2D, flare, Pixel Art, Unity

Comments

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Is the blood effects and blood on the ground included in the flare engine or is that custom coded? I would like to know how to implement it in your engine.

If you have Flare, you should jump on the Discord. The blood uses a couple of shaders that come with Flare. I can help you to set them up better on Discord. Sorry for the late reply, I've been sick all this month.

(1 edit)

amazing sample: A quest. How do you do to create a realy big scene? is using tilesets native from unity tileset system?

I did use unity's tilemap system to create this, but you don't need tiles to work with Flare. Thanks for the question!

can the source code be included or project with the flare code purchase?

(3 edits)

Hey there, thanks for reaching out. Unfortunately this project is not included with Flare as the assets for this project do not belong to me, and even then, the file size would be too big to ship with Flare. However, if you want to recreate something similar, I can always guide you in the right direction. Also there are demo scenes to play with. Feel free to ask mores questions at the Flare Discord.